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Takuya Chanohara Kill la Kill key animator was the character designer and animation director. Hiroshi Adachi was the modeling director. In it established a new studio in Nagoya with the stated goal of making its "cel-look" 3D CG animation more well-known worldwide. Nintendo first announced in January that it was working on a Fire Emblem game for Switch. No account yet? Registering is free , easy , and private. Discuss in the forum, contribute to the Encyclopedia, build your own MyAnime lists, and more. Everything chronological archives Features incl. Game Reviews Columns incl. Anime News Nina!
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We have already seen so much of this game, yet this trailer goes even further into the story of Three Houses — which might mean that this game could be very cut scene heavy. Although past games have all had cutscenes, they are usually far and few in between, or they are usually at the beginning and end of the game. The story of Fire Emblem games has mostly exclusively been told through character dialogue. Essentially, playing these games meant you would be reading a lot. Like, a lot. Fire Emblem games also feature support conversations, where characters can build their relationships by talking to one and other, either during battle or during downtime. Each character can usually have supports with around 5 characters, and can have conversations with those characters. That is a lot of reading, which can get very exhausting. Obviously, the support conversations in this game are not going to be animated and be cutscenes, but maybe more of the story parts will be.
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